ARKit Blendshapes

Roope-Elias Kuivalainen

ARKit Blendshapes

Replaying Death Stranding left me amazed by its facial animations. So for this project, I set out to experiment and replicate some of the techniques used in the game.

These movements are completely created with shape keys, so no bones at all. The shape keys are driven by the Live Link data, which was rerouted to Blender using the Blender Livelinkface Add-on created by Nick Fisher.

These are all of the blendshapes used in the animation.